52c3dff6d0
Brain spawn
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Added the functionality to spawn randomly one brain per tile
2023-06-05 18:41:05 +02:00
800b10d65f
Score Counter
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Added the functionality to catch brains and update the score in the HUD.
Also, moved the creation of the HUD from the ZombiePlayerCharater to the GameMode
2023-05-02 11:20:30 +02:00
aa724c3e56
Fixed typo
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Renamed "lifes" by "lives"
2023-04-08 13:58:57 +02:00
9065d2f778
Added Shipping configuration
2023-04-08 10:51:24 +02:00
01b1e10ea1
Renamed file
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Renamed BP_ZOmbiePlayerHUD -> WB_ZombiePlayerHUD
2023-04-08 10:51:09 +02:00
bf291cdda5
Created the life counter
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Added the life counter to the HUD of the game.
2023-04-07 16:38:54 +02:00
5a05008779
Cleared the event graph
2023-04-04 11:18:38 +02:00
c216c8e690
Work in the life system
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Added counter for player lifes that decreases when the zombie collisions with an obstacle. Also, added a effect that changes the material when the collision is produced.
2023-04-03 18:31:24 +02:00
64d66c4982
Modification in turn functionality
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Removed the turn functionality that uses the timeline, now in the turning tiles you are free to do a movement to left or right and the animation is faster than the previous version
2023-03-12 12:51:43 +01:00
183adf599b
Restart implemented
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Added the restart level functionality binding to the R key to test the game without stopping the engine
2023-03-12 11:05:03 +01:00
4dcec8140a
Fixed redirectors
2023-03-12 10:01:18 +01:00
ded281fb7e
Minor changes in the map
2023-02-19 11:38:11 +01:00
335b7ffc92
WIP Obstacles and die
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Added a collision trigger in the obstacles that calls the new ZombieCharacter function: Die. Die converts the actor into a ragdoll
2023-02-19 11:37:48 +01:00
50d1adc8d1
Modification in the gitignore
2023-02-19 10:52:03 +01:00
382269e695
Fixed bug with turn
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The player could jump to avoid the trigger that call the TimeLine that turns the character. Reescaled this trigger
2023-02-19 10:35:44 +01:00
e903f1733f
Added the funcionality to spawn obstacles
2023-02-05 18:46:39 +01:00
737c316700
Added meshes for barriers
2023-02-05 18:41:44 +01:00
bb9405921f
Added some folders to ignore
2023-02-05 18:39:29 +01:00
4fa44a809a
Added acceleration to the movement
2023-01-07 11:12:06 +01:00
20063b408c
Select randomly the tile to add to the path
2023-01-07 10:50:39 +01:00
9526c2a754
Created the turn left tile and modified the collision
2023-01-06 11:55:53 +01:00
24edf34abf
WIP in the turn of the character
2023-01-03 17:28:24 +01:00
02723795c3
Work in the path generation and added the models for the roads
2022-12-29 19:17:04 +01:00
1bad8e09eb
Modified the running animation and disable the crouch option
2022-12-28 17:20:08 +01:00
a571d9d4ed
Moved files to old
2022-12-28 11:56:18 +01:00
d374ad7bff
Minor changes
2022-12-28 11:54:37 +01:00
81e5adef0d
Fixed the problem with the animation
2022-12-28 11:54:12 +01:00
4a87eafbb6
Added the forwar constant movement
2022-12-27 16:14:56 +01:00
4e5c92477a
Work in the animations for the player
2022-12-27 12:39:21 +01:00
f7fcaceb20
Minor changes in the map
2022-12-27 12:38:45 +01:00
66327d3cfe
Created a new game mode
2022-12-27 12:38:18 +01:00
a04d9c436a
Work in the movement control of the player
2022-12-27 12:37:25 +01:00
b7a2482951
created the material for the models mencioned in the previous commit
2022-12-27 12:35:58 +01:00
a0e2869922
Renamed the material 'skin' to 'MaleZombie' and added the human and female zombie materials
2022-12-27 12:34:29 +01:00
74a302f215
Removed unused files
2022-12-27 12:32:44 +01:00
4bc995fcf1
Adding the project and the wip zombie character
2022-12-26 12:04:34 +01:00
a64c1674d6
Added the gitignore and gitattribute files
2022-12-26 10:17:15 +01:00
b47113af0d
Create LICENSE
2022-12-26 10:06:05 +01:00
841d7d6aec
Initial commit
2022-12-26 09:57:16 +01:00