Added some folders to ignore

This commit is contained in:
JKuijperM 2023-02-05 18:39:29 +01:00
parent 4fa44a809a
commit bb9405921f
11 changed files with 79 additions and 0 deletions

2
.gitignore vendored
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@ -18,6 +18,8 @@
# files if adding them here.
!/Content/**/*.uasset
!/Content/**/*.umap
/Content/__ExternalObjects__
/Content/__ExternalActors__
# Allow any files from /RawContent dir.
# Any file in /RawContent dir will be managed by git lfs.

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@ -0,0 +1,27 @@
// Copyright Jorge Kuijper. All Rights Reserved.
#include "Obstacle.h"
// Sets default values
AObstacle::AObstacle()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AObstacle::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AObstacle::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}

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@ -0,0 +1,26 @@
// Copyright Jorge Kuijper. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Obstacle.generated.h"
UCLASS()
class ENDLESSZOMBIE_API AObstacle : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AObstacle();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};