The player could jump to avoid the trigger that call the TimeLine that turns the character. Reescaled this trigger |
||
|---|---|---|
| .. | ||
| BP_Tile.uasset | ||
| BP_TileStraight.uasset | ||
| BP_TileTurnLeft.uasset | ||
| BP_TileTurnRight.uasset | ||
The player could jump to avoid the trigger that call the TimeLine that turns the character. Reescaled this trigger |
||
|---|---|---|
| .. | ||
| BP_Tile.uasset | ||
| BP_TileStraight.uasset | ||
| BP_TileTurnLeft.uasset | ||
| BP_TileTurnRight.uasset | ||