The player could jump to avoid the trigger that call the TimeLine that turns the character. Reescaled this trigger |
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| .. | ||
| __ExternalActors__/ThirdPerson/Maps/ThirdPersonMap | ||
| __ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap | ||
| Blueprints | ||
| Characters | ||
| Input | ||
| OLD | ||
| StaticMeshes | ||