Added a collision trigger in the obstacles that calls the new ZombieCharacter function: Die. Die converts the actor into a ragdoll |
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| .. | ||
| Blueprints | ||
| Characters | ||
| Input | ||
| OLD | ||
| StaticMeshes | ||
Added a collision trigger in the obstacles that calls the new ZombieCharacter function: Die. Die converts the actor into a ragdoll |
||
|---|---|---|
| .. | ||
| Blueprints | ||
| Characters | ||
| Input | ||
| OLD | ||
| StaticMeshes | ||