Added the gitignore and gitattribute files

This commit is contained in:
JKuijperM 2022-12-26 10:17:15 +01:00
parent b47113af0d
commit a64c1674d6
2 changed files with 159 additions and 0 deletions

108
.gitattributes vendored Normal file
View File

@ -0,0 +1,108 @@
# Copy this file over your repo as '.gitattributes' and then run 'git lfs track' to check.
# Auto detect text files and perform LF normalization
* text=auto
# Unreal Engine file types
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
*.udk filter=lfs diff=lfs merge=lfs -text
*.upk filter=lfs diff=lfs merge=lfs -text
# Anything in '/RawContent' dir. You create this directory in your project's root folder.
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
# Media project files
*.[bB][lL][eE][nN][dD] filter=lfs diff=lfs merge=lfs -text
*.[dD][uU][fF] filter=lfs diff=lfs merge=lfs -text
*.3[dD][sS] filter=lfs diff=lfs merge=lfs -text
*.[mM][bB] filter=lfs diff=lfs merge=lfs -text
# 2D formats
# Read more in: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Importing/
# Recommended use:
*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text
# Can also be used:
*.[fF][lL][oO][aA][tT] filter=lfs diff=lfs merge=lfs -text
*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text
*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text
*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text
*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text
*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
# Other supported formats:
*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text
*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text
*.[cC][uU][bB][eE][mM][aA][pP] filter=lfs diff=lfs merge=lfs -text
# 3D formats
# Always recommended to use:
# The UE4 FBX import pipeline uses FBX 2018
*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
# Can also be used:
*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text
# Other supported formats:
*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text
*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text
*.[bB][iI][nN].[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
# Audio formats
# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files.
# Always recommended to use:
*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text
# Can also be used:
*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text
*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text
# Not recommended to use, but supported:
*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text
*.[wW][mM][aA] filter=lfs diff=lfs merge=lfs -text
*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text
*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text
*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text
*.[aA][uU] filter=lfs diff=lfs merge=lfs -text
*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text
*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text
*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text
*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text
# Video formats
# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/
# Always recommended to use, supports all platforms:
# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files.
*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
# Can also be used, only some platforms are supported:
*.3[gG]2 filter=lfs diff=lfs merge=lfs -text
*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text
*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text
*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text
*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text
*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text
*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text
*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text
*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text
*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text
# Fonts
# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/
*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text
*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text

51
.gitignore vendored Normal file
View File

@ -0,0 +1,51 @@
# Ignore all files by default, but scan all directories.
*
!*/
# Do not ignore git files in the root of the repo.
!/.git*
# Do not ignore current project's '.uproject'.
!/*.uproject
# Do not ignore source, config and plugins dirs.
!/Source/**
!/Config/**
!/Plugins/**
# Only allow .uasset and .umap files from /Content dir.
# They're tracked by git-lfs, don't forget to track other
# files if adding them here.
!/Content/**/*.uasset
!/Content/**/*.umap
# Allow any files from /RawContent dir.
# Any file in /RawContent dir will be managed by git lfs.
!/RawContent/**/*
# OS/platform generated files.
# Windows
ehthumbs.db
Thumbs.db
# Mac OS X
.DS_Store
.DS_Store?
.AppleDouble
.LSOverride
._*
# Linux
*~
.directory
# vim
[._]*.s[a-w][a-z]
[._]s[a-w][a-z]
*.un~
Session.vim
.netrwhist
# Visual Studio
.vs