Added the gitignore and gitattribute files
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108
.gitattributes
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108
.gitattributes
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# Copy this file over your repo as '.gitattributes' and then run 'git lfs track' to check.
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# Auto detect text files and perform LF normalization
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* text=auto
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# Unreal Engine file types
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.udk filter=lfs diff=lfs merge=lfs -text
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*.upk filter=lfs diff=lfs merge=lfs -text
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# Anything in '/RawContent' dir. You create this directory in your project's root folder.
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/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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# Media project files
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*.[bB][lL][eE][nN][dD] filter=lfs diff=lfs merge=lfs -text
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*.[dD][uU][fF] filter=lfs diff=lfs merge=lfs -text
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*.3[dD][sS] filter=lfs diff=lfs merge=lfs -text
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*.[mM][bB] filter=lfs diff=lfs merge=lfs -text
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# 2D formats
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# Read more in: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Importing/
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# Recommended use:
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*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
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*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
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*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text
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# Can also be used:
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*.[fF][lL][oO][aA][tT] filter=lfs diff=lfs merge=lfs -text
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*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text
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*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
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*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text
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*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text
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*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text
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*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
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*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
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# Other supported formats:
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*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
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*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text
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*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text
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*.[cC][uU][bB][eE][mM][aA][pP] filter=lfs diff=lfs merge=lfs -text
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# 3D formats
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# Always recommended to use:
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# The UE4 FBX import pipeline uses FBX 2018
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*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
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# Can also be used:
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*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text
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# Other supported formats:
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*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text
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*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text
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*.[bB][iI][nN].[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
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# Audio formats
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# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files.
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# Always recommended to use:
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*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text
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# Can also be used:
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*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
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*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text
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*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text
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# Not recommended to use, but supported:
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*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text
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*.[wW][mM][aA] filter=lfs diff=lfs merge=lfs -text
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*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text
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*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text
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*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text
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*.[aA][uU] filter=lfs diff=lfs merge=lfs -text
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*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text
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*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text
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*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text
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*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text
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# Video formats
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# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/
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# Always recommended to use, supports all platforms:
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# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files.
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*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
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# Can also be used, only some platforms are supported:
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*.3[gG]2 filter=lfs diff=lfs merge=lfs -text
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*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text
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*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text
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*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text
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*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text
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*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text
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*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text
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*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text
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*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text
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*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text
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# Fonts
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# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/
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*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text
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*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text
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51
.gitignore
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Normal file
51
.gitignore
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Normal file
@ -0,0 +1,51 @@
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# Ignore all files by default, but scan all directories.
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*
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!*/
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# Do not ignore git files in the root of the repo.
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!/.git*
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# Do not ignore current project's '.uproject'.
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!/*.uproject
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# Do not ignore source, config and plugins dirs.
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!/Source/**
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!/Config/**
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!/Plugins/**
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# Only allow .uasset and .umap files from /Content dir.
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# They're tracked by git-lfs, don't forget to track other
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# files if adding them here.
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!/Content/**/*.uasset
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!/Content/**/*.umap
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# Allow any files from /RawContent dir.
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# Any file in /RawContent dir will be managed by git lfs.
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!/RawContent/**/*
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# OS/platform generated files.
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# Windows
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ehthumbs.db
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Thumbs.db
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# Mac OS X
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.DS_Store
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.DS_Store?
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.AppleDouble
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.LSOverride
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._*
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# Linux
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*~
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.directory
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# vim
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[._]*.s[a-w][a-z]
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[._]s[a-w][a-z]
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*.un~
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Session.vim
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.netrwhist
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# Visual Studio
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.vs
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