diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..6dfda22 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,108 @@ +# Copy this file over your repo as '.gitattributes' and then run 'git lfs track' to check. + +# Auto detect text files and perform LF normalization +* text=auto + +# Unreal Engine file types +*.uasset filter=lfs diff=lfs merge=lfs -text +*.umap filter=lfs diff=lfs merge=lfs -text +*.udk filter=lfs diff=lfs merge=lfs -text +*.upk filter=lfs diff=lfs merge=lfs -text + +# Anything in '/RawContent' dir. You create this directory in your project's root folder. +/RawContent/**/* filter=lfs diff=lfs merge=lfs -text + +# Media project files +*.[bB][lL][eE][nN][dD] filter=lfs diff=lfs merge=lfs -text +*.[dD][uU][fF] filter=lfs diff=lfs merge=lfs -text +*.3[dD][sS] filter=lfs diff=lfs merge=lfs -text +*.[mM][bB] filter=lfs diff=lfs merge=lfs -text + + +# 2D formats +# Read more in: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Importing/ + +# Recommended use: +*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text +*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text +*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text + +# Can also be used: +*.[fF][lL][oO][aA][tT] filter=lfs diff=lfs merge=lfs -text +*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text +*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text +*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text +*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text +*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text +*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text +*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text + +# Other supported formats: +*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text +*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text +*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text +*.[cC][uU][bB][eE][mM][aA][pP] filter=lfs diff=lfs merge=lfs -text + + +# 3D formats + +# Always recommended to use: +# The UE4 FBX import pipeline uses FBX 2018 +*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text + +# Can also be used: +*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text + +# Other supported formats: +*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text +*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text +*.[bB][iI][nN].[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text + + +# Audio formats +# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files. + +# Always recommended to use: +*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text + +# Can also be used: +*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text +*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text +*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text + +# Not recommended to use, but supported: +*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text +*.[wW][mM][aA] filter=lfs diff=lfs merge=lfs -text +*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text +*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text +*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][uU] filter=lfs diff=lfs merge=lfs -text +*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text +*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text +*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text + + +# Video formats +# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/ + +# Always recommended to use, supports all platforms: +# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files. +*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text + +# Can also be used, only some platforms are supported: +*.3[gG]2 filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text +*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text +*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text +*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text +*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text +*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text + +# Fonts +# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/ +*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text +*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text \ No newline at end of file diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..beb473d --- /dev/null +++ b/.gitignore @@ -0,0 +1,51 @@ +# Ignore all files by default, but scan all directories. +* +!*/ + +# Do not ignore git files in the root of the repo. +!/.git* + +# Do not ignore current project's '.uproject'. +!/*.uproject + +# Do not ignore source, config and plugins dirs. +!/Source/** +!/Config/** +!/Plugins/** + +# Only allow .uasset and .umap files from /Content dir. +# They're tracked by git-lfs, don't forget to track other +# files if adding them here. +!/Content/**/*.uasset +!/Content/**/*.umap + +# Allow any files from /RawContent dir. +# Any file in /RawContent dir will be managed by git lfs. +!/RawContent/**/* + +# OS/platform generated files. + +# Windows +ehthumbs.db +Thumbs.db + +# Mac OS X +.DS_Store +.DS_Store? +.AppleDouble +.LSOverride +._* + +# Linux +*~ +.directory + +# vim +[._]*.s[a-w][a-z] +[._]s[a-w][a-z] +*.un~ +Session.vim +.netrwhist + +# Visual Studio +.vs \ No newline at end of file