127 lines
3.5 KiB
GDScript
127 lines
3.5 KiB
GDScript
extends CanvasLayer
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@export var default_seconds = 30
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@export var default_minutes = 1
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var seconds
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var minutes
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var max_seconds
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var current_seconds
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var timer_is_playing = false
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signal play_timer
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var edit_menu_visible = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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reset_remaining_time_label()
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$SpinBoxMinutes.get_line_edit().context_menu_enabled = false
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$SpinBoxMinutes.value = default_minutes
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$SpinBoxSeconds.get_line_edit().context_menu_enabled = false
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$SpinBoxSeconds.value = default_seconds
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$SpinBoxMinutes.visible = false
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$SpinBoxSeconds.visible = false
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$MinutesLabel.visible = false
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$SecondsLabel.visible = false
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# Calculate the total seconds
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max_seconds = default_minutes * 60 + default_seconds
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current_seconds = max_seconds
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#$CircularProgressBar.set_max_value(current_seconds)
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$CircularProgressBar.set_value(calculate_equivalent_progress(current_seconds))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func reset_timer():
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seconds = default_seconds
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minutes = default_minutes
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# Calculate the total seconds
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max_seconds = default_minutes * 60 + default_seconds
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current_seconds = max_seconds
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func reset_remaining_time_label():
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## Resets the value of the label
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var minutes_str = str(default_minutes) if default_minutes >= 10 else "0" + str(default_minutes)
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var seconds_str = str(default_seconds) if default_seconds >= 10 else "0" + str(default_seconds)
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$RemainingTime.text = minutes_str + ":" + seconds_str
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func stop_timer():
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## Stops the timer, sets as 'false' the timer_is_playing flag and also
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## the property paused in the timer
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timer_is_playing = false
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$Timer.paused = false
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$Timer.stop()
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$CircularProgressBar.set_value(calculate_equivalent_progress(max_seconds))
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func calculate_equivalent_progress(value):
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return (value * 100) / max_seconds
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func _on_play_button_pressed():
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if $Timer.is_paused():
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$Timer.paused = false
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else:
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if !timer_is_playing:
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timer_is_playing = true
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reset_timer()
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$Timer.start()
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func _on_timer_timeout():
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if seconds == 0:
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if minutes > 0:
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minutes -= 1
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seconds == 60
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else:
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$Timer.stop()
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elif seconds > 0:
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seconds -= 1
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current_seconds -= 1
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var minutes_str = str(minutes) if minutes >= 10 else "0" + str(minutes)
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var seconds_str = str(seconds) if seconds >= 10 else "0" + str(seconds)
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$RemainingTime.text = minutes_str + ":" + seconds_str
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$CircularProgressBar.set_value(calculate_equivalent_progress(current_seconds))
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func _on_pause_button_pressed():
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timer_is_playing = false
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$Timer.paused = true
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func _on_stop_button_pressed():
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stop_timer()
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reset_remaining_time_label()
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func _on_edit_button_pressed():
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## Toggles the spinboxes (visible and editable) between true and false
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$SpinBoxMinutes.visible = !$SpinBoxMinutes.visible
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$SpinBoxMinutes.editable = !$SpinBoxMinutes.editable
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$SpinBoxSeconds.visible = !$SpinBoxSeconds.visible
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$SpinBoxSeconds.editable = !$SpinBoxSeconds.editable
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$MinutesLabel.visible = !$MinutesLabel.visible
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$SecondsLabel.visible = !$SecondsLabel.visible
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# Check if the edit menu is not visible and stops the timer in this case
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if !edit_menu_visible:
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stop_timer()
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# Toggle the value of 'edit_menu_visible'
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edit_menu_visible = !edit_menu_visible
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func _on_spin_box_minutes_value_changed(value):
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default_minutes = $SpinBoxMinutes.value
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reset_remaining_time_label()
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func _on_spin_box_seconds_value_changed(value):
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default_seconds = $SpinBoxSeconds.value
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reset_remaining_time_label()
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