MusicTimer/Scripts/TimerHUD.gd

210 lines
6.4 KiB
GDScript

extends CanvasLayer
@export var default_seconds = 30
@export var default_minutes = 1
@export var alert_seconds = 5
# AudioStreamPlayer
@onready var background_music: AudioStreamPlayer = $BackgroundMusic
@onready var alert_sound: AudioStreamPlayer = $AlertSound
# SpinBox
@onready var sb_minutes: SpinBox = $MarginContainer/VBoxContainer2/VBoxContainer2/HBoxContainer3/VBoxContainer/SpinBoxMinutes
@onready var sb_seconds: SpinBox = $MarginContainer/VBoxContainer2/VBoxContainer2/HBoxContainer3/VBoxContainer2/SpinBoxSeconds
# Label
@onready var minutes_label: Label = $MarginContainer/VBoxContainer2/VBoxContainer2/HBoxContainer3/VBoxContainer/MinutesLabel
@onready var seconds_label: Label = $MarginContainer/VBoxContainer2/VBoxContainer2/HBoxContainer3/VBoxContainer2/SecondsLabel
@onready var until_end_sec_label: Label = $MarginContainer/VBoxContainer2/VBoxContainer2/HBoxContainer5/UntilEndSecondsLabel
# Checkbox
@onready var until_end_sec_cb: CheckBox = $MarginContainer/VBoxContainer2/VBoxContainer2/HBoxContainer5/UntilEndSecondsCB
# Slider
@onready var volume_music_slider: Slider = $MarginContainer/VBoxContainer2/VBoxContainer2/HBoxContainer2/VolumeMusicSlider
@onready var volume_sound_slider: Slider = $MarginContainer/VBoxContainer2/VBoxContainer2/HBoxContainer4/VolumeSoundSlider
# Control
@onready var settings_menu: Control = $SettingsMenu
@onready var circular_progress_bar: Control = $MarginContainer/VBoxContainer2/CircularProgressBar
# MarginContainer
@onready var margin_container: MarginContainer = $MarginContainer
var seconds
var minutes
var max_seconds
var current_seconds
var timer_is_playing = false
var edit_menu_visible = false
signal play_timer
# Called when the node enters the scene tree for the first time.
func _ready():
# Get the length of the music
if background_music.stream:
var stream_length = background_music.stream.get_length()
default_minutes = int(stream_length / 60)
default_seconds = int(fmod(stream_length, 60))
reset_remaining_time_label()
# Initialize the status of the edit components
sb_minutes.get_line_edit().context_menu_enabled = false
sb_minutes.value = default_minutes
sb_seconds.get_line_edit().context_menu_enabled = false
sb_seconds.value = default_seconds
sb_minutes.visible = false
sb_seconds.visible = false
minutes_label.visible = false
seconds_label.visible = false
until_end_sec_cb.visible = false
until_end_sec_label.visible = false
# Calculate the total seconds
max_seconds = default_minutes * 60 + default_seconds
current_seconds = max_seconds
#$CircularProgressBar.set_max_value(current_seconds)
circular_progress_bar.set_value(calculate_equivalent_progress(current_seconds))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func reset_timer():
seconds = default_seconds
minutes = default_minutes
# Calculate the total seconds
max_seconds = default_minutes * 60 + default_seconds
current_seconds = max_seconds
func reset_remaining_time_label():
## Resets the value of the label
var minutes_str = str(default_minutes) if default_minutes >= 10 else "0" + str(default_minutes)
var seconds_str = str(default_seconds) if default_seconds >= 10 else "0" + str(default_seconds)
circular_progress_bar.set_remining_time(minutes_str + ":" + seconds_str)
func stop_timer():
## Stops the timer, sets as 'false' the timer_is_playing flag and also
## the property paused in the timer
timer_is_playing = false
$Timer.paused = false
$Timer.stop()
circular_progress_bar.set_value(calculate_equivalent_progress(max_seconds))
background_music.stop()
func calculate_equivalent_progress(value):
return (value * 100) / max_seconds
func play_music():
if background_music.stream:
if until_end_sec_cb.button_pressed:
var start_from_second = background_music.stream.get_length() - \
(default_minutes * 60 + default_seconds)
background_music.play(start_from_second)
else:
background_music.play()
func _on_play_button_pressed():
if $Timer.is_paused():
$Timer.paused = false
background_music.stream_paused = false
timer_is_playing = true
else:
if !timer_is_playing:
timer_is_playing = true
reset_timer()
$Timer.start()
play_music()
func _on_timer_timeout():
if seconds == 0:
if minutes > 0:
minutes -= 1
seconds = 59
else:
stop_timer()
reset_remaining_time_label()
elif seconds > 0:
seconds -= 1
if seconds == alert_seconds and minutes == 0:
alert_sound.play()
current_seconds -= 1
var minutes_str = str(minutes) if minutes >= 10 else "0" + str(minutes)
var seconds_str = str(seconds) if seconds >= 10 else "0" + str(seconds)
circular_progress_bar.set_remining_time(minutes_str + ":" + seconds_str)
circular_progress_bar.set_value(calculate_equivalent_progress(current_seconds))
func _on_pause_button_pressed():
timer_is_playing = false
$Timer.paused = true
background_music.stream_paused = true
func _on_stop_button_pressed():
stop_timer()
reset_remaining_time_label()
func _on_edit_button_pressed():
## Toggles the spinboxes (visible and editable) between true and false
sb_minutes.visible = !sb_minutes.visible
sb_minutes.editable = !sb_minutes.editable
sb_seconds.visible = !sb_seconds.visible
sb_seconds.editable = !sb_seconds.editable
minutes_label.visible = !minutes_label.visible
seconds_label.visible = !seconds_label.visible
until_end_sec_cb.visible = !until_end_sec_cb.visible
until_end_sec_label.visible = !until_end_sec_label.visible
# Check if the edit menu is not visible and stops the timer in this case
if !edit_menu_visible:
stop_timer()
# Toggle the value of 'edit_menu_visible'
edit_menu_visible = !edit_menu_visible
func _on_spin_box_minutes_value_changed(value):
default_minutes = sb_minutes.value
reset_remaining_time_label()
func _on_spin_box_seconds_value_changed(value):
default_seconds = sb_seconds.value
reset_remaining_time_label()
func _on_exit_button_pressed():
get_tree().quit()
func _on_settings_button_pressed():
margin_container.visible = false
settings_menu.set_process(true)
settings_menu.visible = true
func _on_volume_music_slider_value_changed(value):
background_music.volume_db = value
func _on_volume_sound_slider_value_changed(value):
alert_sound.volume_db = value
func _on_settings_menu_back_settings_menu():
margin_container.visible = true
settings_menu.visible = false
reset_timer()
reset_remaining_time_label()
func _on_settings_menu_selected_music_file():
print(settings_menu.music_path)
background_music.stream = load(settings_menu.music_path)