extends Control # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func set_value(value): $TextureProgressBar.value = value func set_min_value(value): $TextureProgressBar.min_value = value func set_max_value(value): $TextureProgressBar.max_value = value