WIP in the progress bar functionality
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://bsafhva6xh2nf"]
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[gd_scene load_steps=4 format=3 uid="uid://bsafhva6xh2nf"]
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[ext_resource type="Script" path="res://Scripts/TimerHUD.gd" id="1_k2tpr"]
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[ext_resource type="PackedScene" uid="uid://cxho0ur4g4r2c" path="res://Scenes/circular_progress_bar.tscn" id="2_ptdoy"]
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[sub_resource type="LabelSettings" id="LabelSettings_gikwe"]
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font_size = 100
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@ -150,6 +151,19 @@ max_value = 59.0
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alignment = 2
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editable = false
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[node name="CircularProgressBar" parent="." instance=ExtResource("2_ptdoy")]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -100.0
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offset_right = 20.0
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offset_bottom = -60.0
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grow_horizontal = 2
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grow_vertical = 2
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]
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[connection signal="pressed" from="PauseButton" to="." method="_on_pause_button_pressed"]
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25
Scenes/circular_progress_bar.tscn
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25
Scenes/circular_progress_bar.tscn
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@ -0,0 +1,25 @@
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[gd_scene load_steps=4 format=3 uid="uid://cxho0ur4g4r2c"]
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[ext_resource type="Texture2D" uid="uid://c2bey6otu2m8m" path="res://Assets/flair_circle_red_0.png" id="1_uwsh4"]
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[ext_resource type="Script" path="res://Scripts/circular_progress_bar.gd" id="2_c3xrc"]
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[ext_resource type="Texture2D" uid="uid://rxgucw2h8hhv" path="res://Assets/flair_circle_border.png" id="3_o171a"]
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[node name="CircularProgressBar" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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script = ExtResource("2_c3xrc")
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[node name="TextureProgressBar" type="TextureProgressBar" parent="."]
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offset_left = -64.0
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offset_top = -64.0
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offset_right = 64.0
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offset_bottom = 64.0
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value = 33.0
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fill_mode = 4
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texture_under = ExtResource("1_uwsh4")
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texture_over = ExtResource("3_o171a")
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texture_progress = ExtResource("1_uwsh4")
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tint_under = Color(0, 0, 0, 0.278431)
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tint_progress = Color(0, 0, 0.964706, 1)
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@ -3,9 +3,11 @@ extends CanvasLayer
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@export var default_minutes = 1
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var seconds
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var minutes
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var total_seconds
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var timer_is_playing = false
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signal play_timer
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var edit_menu_visible = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -15,6 +17,10 @@ func _ready():
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$SpinBoxMinutes.value = default_minutes
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$SpinBoxSeconds.get_line_edit().context_menu_enabled = false
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$SpinBoxSeconds.value = default_seconds
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# Calculate the total seconds
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total_seconds = default_minutes * 60 + default_seconds
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$CircularProgressBar.set_max_value(total_seconds)
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$CircularProgressBar.set_value(total_seconds)
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@ -26,11 +32,19 @@ func _process(delta):
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func reset_timer():
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seconds = default_seconds
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minutes = default_minutes
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# Calculate the total seconds
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total_seconds = default_minutes * 60 + default_seconds
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func reset_remaining_time_label():
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## Resets the value of the label
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$RemainingTime.text = str(default_minutes) + ":" + str(default_seconds)
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func stop_timer():
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## Stops the timer, sets as 'false' the timer_is_playing flag and also
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## the property paused in the timer
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timer_is_playing = false
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$Timer.paused = false
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$Timer.stop()
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func _on_play_button_pressed():
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@ -48,8 +62,9 @@ func _on_timer_timeout():
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minutes -= 1
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seconds == 60
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seconds -= 1
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total_seconds -= 1
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$RemainingTime.text = str(minutes) + ":" + str(seconds)
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$CircularProgressBar.set_value(total_seconds)
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func _on_pause_button_pressed():
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@ -58,9 +73,7 @@ func _on_pause_button_pressed():
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func _on_stop_button_pressed():
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timer_is_playing = false
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$Timer.paused = false
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$Timer.stop()
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stop_timer()
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reset_remaining_time_label()
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@ -73,6 +86,13 @@ func _on_edit_button_pressed():
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$MinutesLabel.visible = !$MinutesLabel.visible
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$SecondsLabel.visible = !$SecondsLabel.visible
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# Check if the edit menu is not visible and stops the timer in this case
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if !edit_menu_visible:
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stop_timer()
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# Toggle the value of 'edit_menu_visible'
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edit_menu_visible = !edit_menu_visible
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func _on_spin_box_minutes_value_changed(value):
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20
Scripts/circular_progress_bar.gd
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20
Scripts/circular_progress_bar.gd
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@ -0,0 +1,20 @@
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func set_value(value):
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$TextureProgressBar.value = value
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func set_min_value(value):
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$TextureProgressBar.min_value = value
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func set_max_value(value):
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$TextureProgressBar.max_value = value
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