Added a collision trigger in the obstacles that calls the new ZombieCharacter function: Die. Die converts the actor into a ragdoll |
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|---|---|---|
| .. | ||
| concrete_ncl1_1.uasset | ||
| concrete.uasset | ||
| detailBarrierStrong_typeB.uasset | ||
| signs_ncl1_1.uasset | ||
| signs.uasset | ||
Added a collision trigger in the obstacles that calls the new ZombieCharacter function: Die. Die converts the actor into a ragdoll |
||
|---|---|---|
| .. | ||
| concrete_ncl1_1.uasset | ||
| concrete.uasset | ||
| detailBarrierStrong_typeB.uasset | ||
| signs_ncl1_1.uasset | ||
| signs.uasset | ||