Added a collision trigger in the obstacles that calls the new ZombieCharacter function: Die. Die converts the actor into a ragdoll |
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|---|---|---|
| .. | ||
| Obstacles | ||
| Tiles | ||
| Timelines | ||
| BP_EndlessZombieGameMode.uasset | ||
| BP_PathGenerator.uasset | ||
| BP_ZombieCharacter.uasset | ||
Added a collision trigger in the obstacles that calls the new ZombieCharacter function: Die. Die converts the actor into a ragdoll |
||
|---|---|---|
| .. | ||
| Obstacles | ||
| Tiles | ||
| Timelines | ||
| BP_EndlessZombieGameMode.uasset | ||
| BP_PathGenerator.uasset | ||
| BP_ZombieCharacter.uasset | ||