Added a collision trigger in the obstacles that calls the new ZombieCharacter function: Die. Die converts the actor into a ragdoll |
||
|---|---|---|
| .. | ||
| BarrierA | ||
| BarrierB | ||
| BarrierStrongA | ||
| BarrierStrongB | ||
| BarrierStrongDamage | ||
| Road | ||
| Wall | ||
Added a collision trigger in the obstacles that calls the new ZombieCharacter function: Die. Die converts the actor into a ragdoll |
||
|---|---|---|
| .. | ||
| BarrierA | ||
| BarrierB | ||
| BarrierStrongA | ||
| BarrierStrongB | ||
| BarrierStrongDamage | ||
| Road | ||
| Wall | ||