EndlessZombie/Source/EndlessZombie/ZombiePlayerHUD.cpp
JKuijperM aa724c3e56 Fixed typo
Renamed "lifes" by "lives"
2023-04-08 13:58:57 +02:00

68 lines
1.2 KiB
C++

// Copyright Jorge Kuijper. All Rights Reserved.
#include "ZombiePlayerHUD.h"
#include "Components/Image.h"
#include "Components/TextBlock.h"
#include "EndlessZombieGameMode.h"
#include "Kismet/GameplayStatics.h"
void UZombiePlayerHUD::NativeConstruct()
{
Super::NativeConstruct();
// ItemTitle can be nullptr if we haven't created it in the
// Blueprint subclass
if (TextLive)
{
TextLive->SetText(FText::FromString(TEXT("Lives: ")));
}
if (LiveImg01)
{
LiveImg01->SetBrushFromTexture(LiveGreenTexture);
}
if (LiveImg02)
{
LiveImg02->SetBrushFromTexture(LiveGreenTexture);
}
if (LiveImg03)
{
LiveImg03->SetBrushFromTexture(LiveGreenTexture);
}
CurrentGameMode = Cast<AEndlessZombieGameMode>(UGameplayStatics::GetGameMode(GetWorld()));
}
void UZombiePlayerHUD::ModifyLiveCounter()
{
if (CurrentGameMode)
{
switch (CurrentGameMode->iPlayerLife)
{
case 2:
EmptyLive(LiveImg03);
break;
case 1:
EmptyLive(LiveImg02);
break;
case 0:
EmptyLive(LiveImg01);
break;
default:
break;
}
}
}
void UZombiePlayerHUD::EmptyLive(UImage* LiveImg)
{
if ((LiveImg) && (LiveGreyTexture))
{
LiveImg->SetBrushFromTexture(LiveGreyTexture);
}
}