EndlessZombie/Source/EndlessZombieEditor.Target.cs

16 lines
421 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class EndlessZombieEditorTarget : TargetRules
{
public EndlessZombieEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
ExtraModuleNames.Add("EndlessZombie");
}
}