Added a collision trigger in the obstacles that calls the new ZombieCharacter function: Die. Die converts the actor into a ragdoll |
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| .. | ||
| BP_BarrierA.uasset | ||
| BP_BarrierB.uasset | ||
| BP_BarrierStrongA.uasset | ||
| BP_BarrierStrongB.uasset | ||
| BP_BarrierStrongDamaged.uasset | ||