The player could jump to avoid the trigger that call the TimeLine that turns the character. Reescaled this trigger |
||
|---|---|---|
| .. | ||
| Obstacles | ||
| Tiles | ||
| Timelines | ||
| BP_EndlessZombieGameMode.uasset | ||
| BP_PathGenerator.uasset | ||
| BP_ZombieCharacter.uasset | ||
The player could jump to avoid the trigger that call the TimeLine that turns the character. Reescaled this trigger |
||
|---|---|---|
| .. | ||
| Obstacles | ||
| Tiles | ||
| Timelines | ||
| BP_EndlessZombieGameMode.uasset | ||
| BP_PathGenerator.uasset | ||
| BP_ZombieCharacter.uasset | ||