The player could jump to avoid the trigger that call the TimeLine that turns the character. Reescaled this trigger |
||
|---|---|---|
| .. | ||
| EndlessZombie | ||
| EndlessZombie.Target.cs | ||
| EndlessZombieEditor.Target.cs | ||
The player could jump to avoid the trigger that call the TimeLine that turns the character. Reescaled this trigger |
||
|---|---|---|
| .. | ||
| EndlessZombie | ||
| EndlessZombie.Target.cs | ||
| EndlessZombieEditor.Target.cs | ||