Added some folders to ignore
This commit is contained in:
parent
4fa44a809a
commit
bb9405921f
2
.gitignore
vendored
2
.gitignore
vendored
@ -18,6 +18,8 @@
|
|||||||
# files if adding them here.
|
# files if adding them here.
|
||||||
!/Content/**/*.uasset
|
!/Content/**/*.uasset
|
||||||
!/Content/**/*.umap
|
!/Content/**/*.umap
|
||||||
|
/Content/__ExternalObjects__
|
||||||
|
/Content/__ExternalActors__
|
||||||
|
|
||||||
# Allow any files from /RawContent dir.
|
# Allow any files from /RawContent dir.
|
||||||
# Any file in /RawContent dir will be managed by git lfs.
|
# Any file in /RawContent dir will be managed by git lfs.
|
||||||
|
|||||||
3
Content/Blueprints/Obstacles/BP_BarrierA.uasset
Normal file
3
Content/Blueprints/Obstacles/BP_BarrierA.uasset
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:d63d07eb7cbc3421c09180f90ffb586b7c76ecf9185899fef8da113b6ac6c968
|
||||||
|
size 31063
|
||||||
3
Content/Blueprints/Obstacles/BP_BarrierB.uasset
Normal file
3
Content/Blueprints/Obstacles/BP_BarrierB.uasset
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:8f7d9a58b2bdc60851ffcb94fff19a93f9615b17744b789b925cb89c62a23bae
|
||||||
|
size 31564
|
||||||
3
Content/Blueprints/Obstacles/BP_BarrierStrongA.uasset
Normal file
3
Content/Blueprints/Obstacles/BP_BarrierStrongA.uasset
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:28f1f010a5cef02d5a56076a200e986eb7a8175ebfc744275218b4c111020da5
|
||||||
|
size 32160
|
||||||
3
Content/Blueprints/Obstacles/BP_BarrierStrongB.uasset
Normal file
3
Content/Blueprints/Obstacles/BP_BarrierStrongB.uasset
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:380a90ce6c893ed44219b090b9f6f67f9a40c18bd0aa39d4d4e977319d713a93
|
||||||
|
size 31093
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:48db69693a6fa9f8bcda922563e04ad5ab0cdef8e9d7ad5d243e6e6550690f7a
|
||||||
|
size 31808
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:f4d0bd6df71f21a6a1f660c31af266ecf24647f107056dbfad2de80afb79d374
|
||||||
|
size 4104
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:4f1d70f462366c0086a7c503aaeb98ed3caeb23f09a1c00cfbd6c4ec636dd9fa
|
||||||
|
size 4104
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:408276ac8e12c6ab632d205ae3739fbc9033b446b0d9d350984aca662af648d1
|
||||||
|
size 4142
|
||||||
27
Source/EndlessZombie/Obstacle.cpp
Normal file
27
Source/EndlessZombie/Obstacle.cpp
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
// Copyright Jorge Kuijper. All Rights Reserved.
|
||||||
|
|
||||||
|
|
||||||
|
#include "Obstacle.h"
|
||||||
|
|
||||||
|
// Sets default values
|
||||||
|
AObstacle::AObstacle()
|
||||||
|
{
|
||||||
|
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||||
|
PrimaryActorTick.bCanEverTick = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when the game starts or when spawned
|
||||||
|
void AObstacle::BeginPlay()
|
||||||
|
{
|
||||||
|
Super::BeginPlay();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called every frame
|
||||||
|
void AObstacle::Tick(float DeltaTime)
|
||||||
|
{
|
||||||
|
Super::Tick(DeltaTime);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
26
Source/EndlessZombie/Obstacle.h
Normal file
26
Source/EndlessZombie/Obstacle.h
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
// Copyright Jorge Kuijper. All Rights Reserved.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "GameFramework/Actor.h"
|
||||||
|
#include "Obstacle.generated.h"
|
||||||
|
|
||||||
|
UCLASS()
|
||||||
|
class ENDLESSZOMBIE_API AObstacle : public AActor
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Sets default values for this actor's properties
|
||||||
|
AObstacle();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
// Called when the game starts or when spawned
|
||||||
|
virtual void BeginPlay() override;
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Called every frame
|
||||||
|
virtual void Tick(float DeltaTime) override;
|
||||||
|
|
||||||
|
};
|
||||||
Loading…
Reference in New Issue
Block a user