Fixed bug with turn

The player could jump to avoid the trigger that call the TimeLine that turns the character. Reescaled this trigger
This commit is contained in:
JKuijperM 2023-02-19 10:35:44 +01:00
parent e903f1733f
commit 382269e695
7 changed files with 6 additions and 16 deletions

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@ -9,7 +9,6 @@ ATileCurve::ATileCurve()
TurnTrigger = CreateDefaultSubobject<UBoxComponent>(TEXT("TurnTrigger"));
TurnTrigger->SetupAttachment(SceneComponent);
TurnTrigger->SetCollisionProfileName(TEXT("OverlapOnlyPawn"));
//TurnTrigger->OnComponentBeginOverlap.AddDynamic(this, &ATileCurve::TurnBeginOverlap);
}